![]() If you’re mono-green, you’ll want to get your hands on this fantastic ramp card. So we went for Courser of Kruphix, its less expensive relative. Note: Oracle of Mul Daya probably achieves this effect even better, although it is extremely costly and difficult to locate. Best of all, each land you play gives you one life, regardless of where it originated from! ![]() You’ll always play with the top card in your library exposed, and if it’s a land, you’ll be able to play it (within the regular rules of playing lands). A 2/4 body for 1GG makes for a solid blocker in the early game, but the Courser truly comes to life when lands are involved. The Theros block makes an appearance on this list once more, this time with an extremely adaptable centaur. Just remember to keep it out of battle, as it’s only a 2/2. Mul Daya not only speeds up the placement of your precious lands on the field but also eliminates the need to sketch them at all. Then you play with the top card in your deck exposed, and if it’s a land, you can utilize it without drawing! First, each round, you can play an extra land, possibly doubling your mana acceleration. ![]() Its incredible talents, on the other hand, stand on their own. Like many other green cards, Mul Daya has the elf subtype, which is beneficial for stacking with elf-based effects. Scavenging Ooze will grow enormous if left alone, doing havoc on any cemetery plan. If the consumed card were a creature, the ooze would also receive a +1/+1 counter as a nice bonus.
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